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Yandere simulator game jolt
Yandere simulator game jolt














  • It is no longer possible for characters to get stuck at the entrance to the gardening club.
  • Fixed bug that make it impossible to pick up the cello case, even after joining the Light Music Club.
  • Fixed bug that allowed the player to use the “Send Home” feature on a student who didn’t have a phone.
  • Fixed bug that allowed the player to stop a student who had been “Sent Home” by aiming a camera at them.
  • It is no longer possible for characters to get trapped if the player blocks their path using a jug of bleach.
  • The button prompts that appear at town will now change depending on whether the player is using a keyboard or controller.
  • Removed exploit that allowed the player to kill without consequence if they were standing in the middle of the Occult clubroom.
  • Camera sensitivity when aiming Yandere-chan’s phone camera is now determined by the Camera Sensitivity option in the Settings menu.
  • Fixed bug that would cause a student to attempt to attend a “meeting” while standing at their desk, if the player arranged a meeting with that student and then advanced time by attending class.
  • Click “Continue Reading” if you’re interested in seeing it, anyway! I can show you a changelog, but it won’t actually be a complete list of all the changes. Because I was making so many rapid changes to the game, I didn’t actually log most of the fixes/additions. While implementing Osana, I made dozens of fixes / changes / additions / improvements to the game.

    #Yandere simulator game jolt update

    So, if the game looks blurry for you, you might want to try switching to a resolution of 1280×720, until I can release an update that makes the depth-of-field effect appear consistent across all resolutions.

    yandere simulator game jolt

    I recently learned that the depth-of-field effect looks different depending on the resolution that you’re playing the game at. I usually test the game at a resolution of 1280×720. There’s only one thing that I foresee being a problem.

    yandere simulator game jolt

    If you run into any issues, I apologize in advance! I’ll probably spend the rest of the day watching people stream the demo so that I can take note of bugs and quickly prepare a bug-fixing update to release within 24 hours. This first release of the demo is doubtlessly going to be a bit rough around the edges. I spent the past 6 hours hunting for bugs in the build, and actually found a bunch of critical game-breaking glitches! Bugs that made the screen turn white and never return to normal, bugs that made multiple scripted events occur simultaneously, bugs that made Yandere-chan blink out of existence during cut-scenes…I managed to fix every issue that I encountered, but dang, I’m reallyglad that I decided to bug-hunt before releasing the demo!īecause I could easily find so many issues during a simple, cursory playthrough of the demo, I’m sure there are other issues that escaped my notice. Pretty much everything I wanted to say today is contained in that video, but there’s just one thing I’d like to elaborate on…bugs!














    Yandere simulator game jolt